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Mixamo to rigify
Mixamo to rigify




mixamo to rigify mixamo to rigify

Observe that bone "mixamorig:LeftLeg" has strange roll - it should immediately stand out (see screenshot) File > Import > FBX > Select the file, all default options (scale=1, no apply xform, etc.) fbx model "Amy" from ( ) => Ch46_nonPBR.fbx (there's also an option to download as ASCII to check content) **Exact steps for others to reproduce the error** blend file because the error is likely during the import so there's little value seeing the wrong result without a way to repro (which is given via the above steps). Though I confirmed via the ASCII version that LeftLeg and other bones have some non-identity PreRotation. This might be related to #53620 but that issue doesn't mention roll explicitly. You can confirm the issue by downloading an animation from, like "Walking", the one for female model (red), only called "Walking" and nothing else ( ) Change roll=-66deg and observe the bone looks aligned to all other bones.Open Transform panel (N) and observe roll=+66deg.Observe that bone "mixamorig:LeftLeg" has strange roll - it should immediately stand out (see screenshot).File > Import > FBX > Select the file, all default options (scale=1, no apply xform, etc.).

mixamo to rigify

Same rig imported as Collada (.dae) works well.įlipping the roll fixes the associated animations.Įxact steps for others to reproduce the error Imported armature from fbx downloaded on has some bone with wrong roll.






Mixamo to rigify